XOR is a strategic game. Not ment for a smartphone.
With walkers (shields) all happy masks are to be removed before one reaching the red door.
One walker can be moved in the row or column with the cursor, a ◀ ▲ ▶ ▼ button or ← ↑ → ↓ key.
Delete withdraws the last step(s).
❮5 undoes the last five steps.
❮❮ or Home go the begin situation.
view resizes the view in steps between original and full size.
walker , Enter, or a click on the inactive walker, gives mobility to the other walker.
video replays done steps. Replay can continue when deviant steps are stepped back.
step replays one next step.
pause halts video.
save , available when a mask is captured, stores the current situation as a cookie, replaceing an earlier storage.
Browser closing may remove the cookie.
load restores the saved situation and is available unless a mask is captured, as after ❮❮ .
Alt+ save shows the route, to be copied into a file.
Alt+ load request the route; a click elsewhere restored the earlier situation.
Speed, color, sound and randomness are not functional.
Once a game is selected, playing does not use internet.
Mazes below are in increasing complexity order.
Play Together to learn by experience the properties of the few characters
and objects in Xor games. This maze has intriguing situations.
The Cave is the most complex Xor maze, for experienced Xor gamers.
BBC serie | Amiga serie | Apple Macintosh |
---|---|---|
Solutions of the original BBC serie gave letters; 'The Decoder' helped to find a word.
My modifications in the Amiga serie are adopted in 2007 in "XOR Procyon".
"Wheel of Fortune" therein was renamed Ophiuchus and "The Hidden Cavern" Crux.